Dec 12, 2025
5 Min Read
Roland Fraunberger
Skeuomorphism: The Return of Haptics
Flat Design vs. Material vs. Neumorphism vs. Skeuomorphism. Why we crave texture.
The Cyclical Nature of Design
After a decade of flat interfaces, the design pendulum swings back. But what exactly is happening here? To understand the current trend of 'Neo-Skeuomorphism', we must look at the evolution.
The History of Interface Aesthetics
- Xerox Star, Mac OS, early iOS versions
- Leather calendars, wood shelves, metal buttons
- Purpose: Explain the unknown (digital) through the known (physical)
- Peak: iOS 6 with Scott Forstall's 'Realism'
- Windows 8 Metro, iOS 7, Google's 'Material'
- Radical minimalism: No shadows, no textures
- Focus: Typography, color, whitespace
- Problem: Lack of affordance – what's clickable?
- Nielsen Norman Group (2017): 35% more clicks on 'wrong' elements
- 45% of users over 50: Problems with flat UIs
- 'Ghost Buttons': 22% lower click rate than 3D buttons
- Google's answer to flat problems
- Z-axis returns: 'Elevation' as concept
- Shadows signal hierarchy
- 'Paper over paper' metaphor
- Dribbble trend: 'Soft UI'
- Elements 'extruded' from background
- White shadows on top, dark below
- Problem: Catastrophic accessibility
- • Contrast ratios often under 2:1
- • WCAG requirement: at least 4.5:1
2025: Tactile Realism (Neo-Skeuomorphism)
The current trend combines the best of all worlds:
- High-resolution materials: Frosted glass, brushed steel
- Dynamic light refractions in real-time
- Subtle textures instead of obvious imitations
- 'Glassmorphism' as dominant style
- 3D elements, rendered with WebGL/R3F
- WebGPU: 10x faster rendering than WebGL
- Variable Fonts: Weight changes as interaction feedback
- CSS backdrop-filter: Real-time blur without performance loss
- HDR displays: Brighter highlights possible
Why Now?
- M-series chips render complex effects effortlessly
- 120Hz displays show fine animations smoothly
- HDR support for realistic light effects
- After years of pandemic: Longing for 'real'
- Digital exhaustion: Search for 'warmth' in UIs
- Gen Z: Nostalgia for Y2K aesthetics
- Spatial Computing: Flat UIs don't work
- Physics-based interaction as expectation
- 'Skeuomorphism' not as style, but as necessity
Case Study: Apple's visionOS
- Windows with glass effect and depth
- Shadows falling on real surfaces
- Buttons that 'light up' on hover
- Sounds coming from the right direction
Design Recommendations 2025
| Element | Flat (avoid) | Tactile (prefer) | |---------|--------------|------------------| | Buttons | Text only | Subtle 3D elevation | | Cards | Hard border | Soft shadow + blur | | Icons | Outline only | Filled with gradient | | Inputs | Underline only | Raised with inset |
The pendulum swings – but this time with more nuance and technical sophistication.
#3D#Tactile#Visual